Activision is often at the heart of the news: Call of Duty: Modern Warfare II is about to be released and the giant of the video game industry is still in the dark about its takeover by Microsoft. It is therefore in a more discreet way that the company intends to make people talk about it this time, with a unique patent of its kind.
Adaptive music according to the context in play!
Today, it is almost possible to customize all the elements of your in-game avatar: in the case of a modern Call of Duty, this can range from outfits to attitudes, including the color of weapons or the added accessories to shine in multiplayer. What if it was possible to go further by customizing the in-game soundtrack?
In a patent filed in the United States and available online, Activision seeks to push the unique experience that can be experienced in game. And especially during a multiplayer game. Entitled “Systems and methods for dynamic generation and modulation of music based on game events, player profiles and/or player reactions”, could revolutionize the genre, if it were to become a reality.
In the past, first-person shooters have often been criticized for scripting in-game content, to the point of triggering a precise interaction during a given action. The soundtrack is rarely spared, since triggered at key moments. And if it were possible to see it evolve according to what we “live” in game? The idea that music can adapt to the way we play is quite fascinating and would certainly make a game much more dynamic and surprising. In any case, Activision seems to believe in it.
Multiplayer online games have seen an explosive proliferation across the world with access to a wide range of age groups. A key part of the gameplay is the music played at different points in the game to punctuate an event. For example, when crossing the finish line of a racing game, a celebratory song may be played. By finding a treasure or passing a game level, the game can play an uplifting melody.
While many video game features have become highly customizable, musical elements tend to be standardized for all gamers. For example, a player can customize the aesthetic appearance of their avatar or customize their team members in a multiplayer game, but conventionally is not able to customize the musical elements for different game events. Some video games allow a game’s soundtrack to be replaced with a player’s own music, but these soundtrack replacement features do not provide for the dynamic changing or modification of player-specific, gameplay-based musical elements real.
Music and audio are areas of potential player customization that can be automated and personalized so that each player has a unique experience. Accordingly, there is a need for systems and methods that generate and modulate music unique to each player, e.g. specific to a player’s skill level and/or experience, and based on one or more several game events that a player encounters, from player reaction(s), player response(s), player input, and/or player movement(s) during game events. There are also a need for systems and methods that correlate generated and modulated music to player success or failure during gameplay and use the correlation to improve player performance in future gameplay. By automating the process of playing and modulating music, video gaming can become more immersive, become more enjoyable, and provide gamers with a wide variety of customizable features to enhance the overall user experience.